The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. (They are not cured of blight and bleed, however.) The fully upgraded Finished Aberrations have 30 health each with 20% PROT (with the exception of the Adamantite Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well. Both Focus Points and Unfinished Aberrations are healed to full health upon upgrading, so do not attack them if you don't believe you can destroy it during your turn. The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration. ![]() ![]() Blue ( Adamantite): No attack ( Guard Fracture)Īfter its HP is lowered to below 20%, the Fracture will use Blooming Chaos to transform into The Sleeper, becoming much larger and more aggressive in exchange for losing its ability to summon and enhance Focus Points.
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